AI Insights · Timothy · October 2021
Top 5 Match 3 Games on Android in Belarus - Q3 2021
Explore the performance of the top 5 Match 3 games on Android in Belarus during Q3 2021, including trends in weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 Match 3 games on the Android platform in Belarus showcased a variety of trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at the performance of each game according to Sensor Tower data.
Best Fiends - Match 3 Puzzles experienced a significant surge in weekly downloads towards the end of the quarter, peaking at around 10.3K in mid-September. This increase was mirrored in its active user base, which saw substantial growth from 4.6K at the start of the quarter to an impressive 15.9K by mid-September. Revenue for the game also exhibited upward trends, reaching approximately $438 in the final week of September.
Gold & Goblins: Idle Merger saw a notable increase in weekly downloads, particularly in August, with numbers rising from 296 in mid-July to a peak of 8.2K in mid-August. Active users followed a similar pattern, growing from 2.6K at the beginning of the quarter to about 13.5K in late August. Revenue, however, remained relatively modest, with the highest weekly revenue recorded at $56 in early July.
Puzzles & Survival maintained a steady performance in terms of weekly revenue, consistently hovering around the $2.5K mark throughout the quarter. Weekly downloads and active users showed mild fluctuations, with downloads peaking at 1.9K at the start of the quarter and active users ranging between 9K to 11.7K.
MythWars & Puzzles: RPG Match3 demonstrated stable weekly revenue figures, averaging around $2.3K to $2.9K. Weekly downloads remained fairly consistent, ranging from 700 to 1.3K, while active users saw a slight increase, peaking at 16.3K in mid-September.
Empires & Puzzles: Match-3 RPG led in terms of revenue, with weekly earnings peaking at $55.4K in early July. Weekly downloads showed mild fluctuations, ranging from 700 to 1.3K, while active users remained robust, averaging around 30K throughout the quarter.
For more in-depth insights and data on these games, visit Sensor Tower.